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Scoring

Classic

Rummy score calculator

Tap the cards left in your hand. Get your penalty points without the mental arithmetic.

Calculate your Rummy points

This calculator totals cards left in your hand using German Rommé values: number cards at face value, pictures 10, aces 11 and jokers 20. Royal Robber Rummy uses these values too. It is not an Indian Rummy declaration or scoring calculator.

Tap the cards left in your hand:

No cards added yet.

Penalty points 0

Tap a rank once for each card you hold. Added the wrong card? Remove it with × below the buttons. Reset clears the hand for the next player. If your table counts aces as 1, untick the ace option: every selected ace is recalculated immediately. Jokers remain worth 20.

Need a rule checked before the next deal? Open the German Rummy rules, Rummy for two, or the guide to Robbers’ Rummy.

The basic rule

At the end of a round — the moment someone lays down their last card and goes out — every other player reveals the cards left in their hand and adds up the values. That total is their penalty points for the round. Across a whole game, the aim is to accumulate as few penalty points as possible.

The card values

These are the hand values used by the calculator’s default setting:

CardValue
2 to 10face value (2–10)
Jack, Queen, King10 each
Ace11 (in hand at the end of a round)
Joker20

Two subtleties are worth remembering. First, the ace: in a run it can sit high or low, but if it is left in your hand at the end of a round it always costs 11 penalty points. Second, the joker: at 20 points it is the most expensive card in the game. Hoarding it to the very end is the classic beginner’s mistake.

Hand scores are not opening-meld points

The 40-point opening in German Rommé is a separate calculation. An ace used below a two contributes 1, while a joker takes the value of the card it represents. This tool counts unplayed cards at the end of the round. Do not switch an ace to 1 just because you hoped to use it in a low run.

The J, Q and K buttons stand for jack, queen and king. Suits do not affect the total: a heart king and a spade king each cost 10. In Basic Rummy, by contrast, aces count 1 and the standard pack has no jokers. Check your version before copying a points table.

Going out scores zero

Whoever ends the round by getting rid of their last card writes 0 points — there is no bonus on top; the zero is the prize. That is the real incentive to go out fast: not only do you dodge your own penalties, you force everyone else to eat their hand totals. A single joker not laid down in time can decide an entire round.

A worked example

Suppose someone goes out and you still hold K♠, 7♥, 7♦ and a joker. You count: 10 (king) + 7 + 7 + 20 (joker) = 44 penalty points. Had you melded the two sevens with a third into a set and used the joker, your remaining total would be just 10 points — the difference a single turn makes.

King 10 + seven 7 + seven 7 + joker 20 = 44 penalty points. The joker alone costs you almost half of that.

See scoring in action

Royal Robber Rummy tallies automatically — you just focus on melding and robbing.

Play free ▸

Across several rounds

Agree on a number of deals or a points ceiling before starting. Keep one column per player and one row per round. Write penalties as positive numbers, then add each result to the previous total: 44 followed by 10 makes 54. Under this penalty system the lowest total wins. If you use a ceiling, settle whether reaching it or exceeding it ends the game.

The calculator does not keep a round history, so write down each result before resetting. For help with the first deal, use the beginner’s guide. To see the browser game’s variants and automatic scoring, continue to play Robbers’ Rummy online.

Sources
  1. John McLeod, "Rummy", Pagat.com — rules reference for the Rummy family, including card values
  2. Rommé Palast: Learn Rummy — ace and joker hand values; the Palace uses a different overall scoring system
  3. Royal Robber Rummy (Spielio) — our implementation with automatic scoring

Updated: 2026-09-08

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